![]() ![]() When you press and hold on a desired button, it will automatically be pressed repeatedly until you let go of said button. Ps_merge01 f13, f13, f10 #keep lat unchanged, change long from 180 to -179įmr f13, f10 #change long from 180 to -179 fmr only effects ps0 so lat remains unaffected by this instruction, yay.įmr f13, f11 #change long from -180 to 179 fmr only effects ps0 so lat remains unaffected by this instruction, yay.NOTE: Outdated by Vega's Rapid Fire code. Ps_merge01 f13, f13, f11 #keep lat unchanged, change long from -180 to 179 #Adjust the Longitude & Latitude simultaneously depending on their respective Stick X and Stick Y valuesīgt- cr1, update #No flipping on long or lat needed, simply update values Ps_neg f10, f11 #place -179 in both ps segments of the FPR Lfs f11, -0x4 (sp) #place 179 in both ps segments of the FPR #Set 179.0 as a constant in f11, Set -179 as a constant in f10 #Flip the paired segments so Stick X effects Lat and Stick Y effects Long #Load Stick X and Stick Y floats as Paired Singles Lis r3, #ha to account for 16-bit offset signage #f12 ps1 = stick Y initially when loaded, then becomes stick X #f12 ps0 = stick X initially when loaded, then becomes stick Y elseif (region = 'K' || region = 'k') # RMCK elseif (region = 'J' || region = 'j') # RMCJ elseif (region = 'P' || region = 'p') # RMCP if (region = 'E' || region = 'e') # RMCE set region, '' #Fill in E, P, J, or K within the quotes for your region when Compiling! Lowercase letters can also be used. #These are done to prevent the default lateral nonstop spin of the globe. #2nd RAM Write changes stfs f0, 0x00D0 (r3) to a nop ![]() #1st RAM Write changes stfs f1, 0x00D0 (r3) to a nop Player1/Port1 only.Ĭode credits: Seeky (inputdata.h), Atlas (Change Earth Rotation) The further the motion of the stick/wheel, the faster the globe will spin. ![]() This code will allow you to use the motion of your analog stick on your controller (or the motion of your Wii Wheel) to direct the spin of the globe at the WiFi main menu. ![]()
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